Years of work coming to life!


When I first set out I wanted to recreate that feeling from Game of Thrones, of climbing the heights of power through manipulation and intrigue -- willing to destroy and tear down any person or hallowed institution.

Now the basics and a tutorial are in place. I'm pretty happy with the game, with all the interlocking subsystems and mechanics, and ready to flesh it out with more content. After a period of private playtesting, Schemers is open for anyone to play. There's still a long road of development ahead but I'm excited to share the journey with anyone willing to follow.

Over the coming months I'll be making regular updates to the game. Feel free to discuss here on itch or join the Discord!